Prestige Scaling
- Normal Mode Prestige Milestone 1 is for an Extreme Mode Prestige Milestone 1, and for an Insane Mode Prestige Milestone 1
- Normal Mode Prestige Milestone 10 is for an Extreme Mode Prestige Milestone 5, and for an Insane Mode Prestige Milestone 2
- Normal Mode Prestige Milestone 20 is for an Extreme Mode Prestige Milestone 10, and for an Insane Mode Prestige Milestone 3
Prestige Changes
Prestige points and the prestige shop will be removed and the cosmetic items will be put into the 4:20 chest, all of the combat items will be put into the skill tree system as rewards.
Skill Tree Changes
Each prestige milestone (10, 20, 30, etc) will unlock the next 6 prestige effects to now be bought with action points.
All 22 skills will have milestones that can be unlocked, relative to the maximum prestige level, right now that’s 20. Breaking it into two milestones, 1, 10 and 20, we can now lock three tiers of prestige effects behind this system.
The system will unlock similar to skyrim, you need the adjacent effects unlocked before you can unlock the one you’re wanting to. You can also upgrade your prestige effects, it’s dynamic so some can’t be but most will be like 25%, 50%, 75%, 100% for a total of 4 times to unlock. (or some can be 10%, 20%, 30%, 40%, etc)
The prices will be dynamic and change from good to bad, the currency will always be action points.
Combination System Changes
The combination system will no longer be bound by how many prestiges you have, instead it will be unlockable as the early reward for most combat skills.
Skill Points Changes
The skill points shop will be removed and reworked into ‘Skilling Action Rewards’ which reward you based on RNG plus an RNG booster that guarentees a roll every 100 actions.
Every 5 skilling actions you will be rewarded with 1 Action Point, action points will be spent on the new skill-tree prestige effects system.
Spending points will be used to unlock the specific skills they want and upgrade those skills within the skill tree
A UI will be added to the players HUD somewhere under the context menu area to track how many points they have.
Skilling Action Changes
A skilling action is defined an exp given to the player once every second, a single timer will be used to ensure you get a fair result between skilling.
Effects:
Tier 1 (0 points)
Icon Name Effect
Abyssal Accumulator.png
Abyssal Accumulator Players save 85% of their ammunition and runes.
Endless Endurance.png
Endless Endurance
Players have unlimited run energy.
The rate in which hitpoints are restored is quadrupled.
Dark Altar Devotion.png
Dark Altar Devotion
Bones dropped by monsters are automatically buried, and grant quadruple the normal experience.
The rate in which a player’s prayer is drained is halved.
Ensouled heads now drop two at a time.
Tier 2 (400 points)
Icon Name Effect
Hardcore Harvester.png
Hardcore Harvester
Players will receive triple the usual amount of resources from Mining, Fishing, Woodcutting, harvesting herbs, the blast mine and farming contracts. These additional resources do not grant bonus XP.
Players will receive triple the usual amount of Molch pearls from Aerial Fishing.
Farming ticks will occur every minute instead of every five minutes.
Arcane Courier.png
Arcane Courier All supply crates from the Wintertodt, as well as resources gathered from Mining, Fishing, Woodcutting, Farming and the blast mine are automatically sent to the bank.
Unnatural Selection.png
Unnatural Selection Players can now choose which farming contract and slayer assignment they would like.
Tier 3 (1,200 points)
Icon Name Effect
Eye of the Artisan.png
Eye of the Artisan Players receive double the usual amount of experience from Smithing, Cooking, Firemaking, Herblore, Fletching, Crafting and Construction. This stacks with any existing experience multipliers.
Gift of the Gatherer.png
Gift of the Gatherer Players receive double the usual amount of experience from Mining, Fishing, Woodcutting, Hunter, Thieving, Farming and Runecraft. This stacks with any existing experience multipliers.
Way of the Warrior.png
Way of the Warrior Players receive double the usual amount of experience from Attack, Strength, Defence, Hitpoints, Magic, Ranged and Prayer. This stacks with any existing experience multipliers.
Tier 4 (2,500 points)
Icon Name Effect
Spirit of Dinh.png
Spirit of Dinh
Players will take no damage from the Wintertodt’s attacks.
The Wintertodt’s attacks will no longer interrupt a player’s actions.
Supply crates now give triple the usual amount of loot.
Konar’s Blessing.png
Konar’s Blessing Players gain a 10% increase in accuracy and damage for all attack styles, or 30% if the monster is assigned to the player as part of a slayer assignment.
Treasure Seeker.png
Treasure Seeker
NPCs that drop clue scrolls now have a flat 1/10 chance of dropping them.
Clue geodes, nests and bottles are now found ten times more often from all skilling activities from which they can be found.
All un-started clues are stackable.
All clues have the lowest number of steps possible for their tier.
Tier 5 (5,000 points)
Icon Name Effect
Xeric’s Focus.png
Xeric’s Focus The attack speed of all weapons are decreased by 1, including magic spells. Special attacks with instant attacks such as the dragon thrownaxe are unaffected.
Xeric’s Resilience.png
Xeric’s Resilience
Players take 50% less damage from all monsters.
Prayer is restored at a rate of 1 point every 3.6 seconds.
Xeric’s Wisdom.png
Xeric’s Wisdom Players receive double the usual amount of experience from all skills. This stacks with any existing experience multipliers.