This combat update should bring a much more complete and oldschool feel to BadKush. This ensures every single attack style, category and animation works perfectly as expected. We spent a long time getting this just right for you guys.

ChangeLog:

  • fixed spamon and spamoff
  • Fixed the API that handles weapon animations and weapon speeds, this will fix 90% of the incorrect animations for different attack styles
  • Added the 2h sword and 1h sword interfaces into the game
  • Fixed ranged, Rapidfire will now be quicker than accurate/lowrange
  • fixed the blowpipe spam
  • QC now shows your prestige level
  • added superior dragon bones
  • fixed magma blowpipe special attack
  • added 3 new forum theme colors to pick from
  • Updated and Fixed over 250 animations and interfaces
  • fixed bonfires
  • made it so firemaking now alerts you of the skilling points you’ve earned
  • blood money now has the examine information of “For use in the Blood Money shop.”
  • added the holy elixir to the boss points shop for 1k points, if anyone has an issue with this please let me know and I will adjust it
  • fixed zuriels autocast
  • added defence magic for autocasting
  • fixed weapon switching between the different weapon interfaces
  • made it so you’re less likely to burn food the higher your prestige is in cooking
  • made it so defence is used more in the calculation for defending against npcs
  • made it so the defence stat bonus modifer is also used more heavily, only for PVM though