We’re proud to announce we’ve almost eliminated the very last of the 171 bugs! Thank you for being patience during this transition from 132->171, it was a bit rough but so far we’ve come out stronger than ever.
Change Log:
- fixed super anti poision pots
- fixed a bug with vork instances
- kinda fixed vorkath’s hitbox, its a bit fucky but its an improvement
- nerfed vorkath’s max health from 3k to 1k
- fixed vorkath’s machine gun ground effect
- made it so vorkath is now a safe boss, you’ll no longer lose your items or HCIM status when HCIM comes out
- fixed vorkath’s drop viewer
- fixed the rock golem, made it pretty epic
- fixed an issue with the dynamic banking
- fixed obelisks
- vork now drops the items in front of his area
- fixed avas max cape rack
- made it so run energy decreases in the wilderness and it’s heavily based on agility
- kinda fixed the search bar in banks, reboot for the patch
- fixed slayer helms and using the heads on them, you can now build black, green, red, purple and turquoise helms
- added ava’s assembler building, to create it you just need to use vorkath’s head on an accumulator
- added the dragonfire ward
- gave the dragonbone necklace 10% damage against dragons and the dragonfire ward 20% damage against dragons, it stacks with the dragon hunter crossbow so go ahead and rek some dragons
- vorki is now tradable
- added the heads to abyssal demons, king black dragon, kqueen and skoitzo
- removed the slayer helm variations from the slayer store, now you gotta get the heads from the bosses to color them
- fixed vorkath’s head drop on 50 kills
- pushed a couple client updates live, this should fix the black border and the examine texts on everything, if anyone notices ANY issues please let me know asap
- Fixed Tz-kil to now use melee instead of ranged
- Tz-kill will now drains 1 prayer point per hit. This affect applies regardless of the damage dealt(edited)
- fixed the rock golem pet
- made the teleport interface a bit more descriptive
- fixed the title shop, all of the colors + achievement titles work correctly now
- completely fixed the bank search
- fixed GWD altars and made it so you can use them while in combat
- added the exit option to the altars to easily leave the GWD
- reduced the amount of coal needed to make mithril, adamant and rune bars
- barrows now drops repaired armour
- fixed all of the dark bow paints
- fixed the wilderness agility arena gates
- made it so farming now has the inspect option again, it also now has a 2ndary option for harvesting instead of requiring the trowel (trowel can still be used however)
- made the ‘collect’ option on all banks actually collect from your player owned shop
- added the black title color, also spiffied up the player title interface a bit
- all the colored darkbows now work with the secondary ranged attack, plus no more invisible business
- added ;;farming2, ;;farming3, and ;;farming4
- fixed the cache from constantly redownloading again